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A blog about books and other things speculative

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Melanie's Week in Review - May 14, 2017


Melanie's Week in Review - May 14, 2017


Melanie's Week in Review - May 14, 2017
I'm back!! Sorry I haven't been around recently. I have been busy reading this book which would be really hard to review. There isn't much of a plot but some really delicious recipes. I highly recommend it if you are making a cake for either a wedding or other type of celebration. After lots of reading and lots of practicing (I am certain I gained about 10lbs from eating my practice runs)

In between reading this book and making the actual wedding cake I managed to read a couple of good books. The first one I would like to tell you I didn't actually read....I listened to it instead. If you remember from previous posts I am not the biggest fans of audio books as I get easily disappointed when the narrator doesn't sound what I have imagined the character to sound like. I have however, found a fantastic narrator and the perfect fit for an equally fantastic book. So what did I listen to?


Melanie's Week in Review - May 14, 2017
None other than Star Trek's very own Wil Wheaton narrates Ernest Cline's sci fi thriller Ready Player One. Set in 2044 the world has gone to pot. The lack of fossil fuels has crippled the world, unemployment is sky high and poverty is the norm. The teenager and star of this story Wade Watts escapes the desperation that is his life in the OASIS, a virtual world where you can live out any fantasy your imagination can dream up. James Halliday, the creator of the OASIS, left the world the biggest puzzle when he died. He left his entire fortune and virtual keys to the OASIS to the individual who solves a set of riddles to find the hidden crystal easter egg within this massive video game. Wade, like millions of other gamers, spend years trying to find even the first clue while studying every aspect of Halliday's life. Wade's life is about to change when he solves the first quest of Halliday's epic game. It's tough at the top and it's not long before Wade realises that trying to win this game may mean he loses everything, including his life. Game on!

Ready Player One is an epic in every sense of the word with over fifteen hours of audio as Wheaton gives life to Wade. I loved Wade and thought that Wheaton did a fantastic job of making this character believable and a joy to spend time with. I was on the edge of my seat through most of the story and that was down to Cline's expertise at creating tension and a compelling adventure. I think one of the reasons I enjoyed this audio book so much (Wheaton aside) was that it was told in the first person. Even if you aren't a big gamer there is something for everyone in Cline's story but if you happen to be one then this is a must read.


Melanie's Week in Review - May 14, 2017
Book 2 was another excellent read - the final instalment of Carrie Patel's Recoletta series. The Song of the Dead starts immediately after the end of book 2, The Buried Life. There are new rulers in Recoletta who are no different than those who came before. Arnault is on the run with Jane in an attempt to destroy the Library...the very thing that brought about the Catastrophe. With Malone in pursuit Arnault and Jane make a daring and dangerous race across the ocean to try to save the world and to find the answers for what happened to theirs.

Patel does it again. This is another great story that takes us from the buried city of Recoletta, to the farming communes, onto a flotilla of ships across the ocean and the Continent where Arnault's big secret is revealed. I found the resolution of the plot arc very satisfying and Patel did a great job of tying up all the individual plot threads into one satisfying conclusion. It is hard to say much more without risking giving too much away. Suffice to say you will need to find out for yourself.


That is it for me but I hope to be back again next week with some equally good books to tell you about. Until then Happy Reading!





Ready Player One
Read by Wil Wheaton
Random House Audio, August 16, 2011
Audio CD and Audiobook Download

Melanie's Week in Review - May 14, 2017
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape.

A world at stake.
A quest for the ultimate prize.
Are you ready?
– Bloomberg, Best Books of 2016



Ready Player One
Broadway Books, June 5, 2012
Trade Paperback, 400 pages
Hardcover and eBook, August 16, 2011
Mass Market Paperback, February 6, 2018

Melanie's Week in Review - May 14, 2017
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines—puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.

But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win—and confront the real world he’s always been so desperate to escape.





The Song of the Dead
Recoletta 3
Angry Robot, May 2, 2017
Mass Market Paperback and eBook, 448 pages

Melanie's Week in Review - May 14, 2017
Finally, the lost histories of the Catastrophe will be revealed and with them the ultimate fate of the buried city of Recoletta in the dramatic conclusion to Carrie Patel’s trilogy.

With Ruthers dead and the Library Accord signed by Recoletta, its neighbours, and its farming communes, Inspector Malone and her partner Laundress Jane Lin are in limbo as the city leaders around them vie for power.

A desperate attempt to save Arnault from execution leads to Malone’s arrest and Jane’s escape. They must pursue each other across the sea to discover a civilization that has held together over the centuries. There they will finally learn the truths about the Catastrophe that drove their own civilization underground.

File Under: Fantasy [ Day of Execution | Sky High | We are the Dead | Nature of the Catastrophe ]

A Conversation with Screenwriter, Novelist, Time Traveler, and Uber-Geek Ernest Cline


The Qwillery is delighted to share A Conversation with Ernest Cline and an excerpt from Armada!



A Conversation with Screenwriter, Novelist, Time Traveler, and Uber-Geek Ernest Cline



A Conversation with Screenwriter, Novelist, Time Traveler,
and Uber-Geek Ernest Cline
Author of ARMADA: A Novel


Q) Let’s get right to the elephant in the room. The news is now out that your debut novel, Ready Player One, will be made into a film by Warner Brothers and legendary director Steven Spielberg (set to debut in theaters March of 2018)! What did you do when you got the news?

A) I pinched myself a few hundred times to make sure I wasn’t dreaming—then I re-watched all of his movies—including the Indiana Jones films, which helped inspire certain elements of RPO’s story, along with E.T. and Close Encounters, two Spielberg films that played a large role in inspiring Armada. His work has influenced me throughout my life and writing career, so it’s a dream come true to have the opportunity to collaborate with him on the film adaptation of a story that his work helped inspire.



Q) What do you think of the casting announcements that have been made already?

A) I think they’re fantastic! I’ve been a fan of Ben Mendelsohn’s acting since the ’80s, and his portrayal of John Daggett in The Dark Knight Rises is all the proof I need that he’s perfect for the role of Sorrento. Olivia Cooke is amazing on Bates Motel and in Me and Earl and the Dying Girl. She’s going to make a great Art3mis! And after seeing Tye Sheridan in films like Mud and Joe, I think he’s one of the most talented young actors working today, and that he’ll do an incredible job playing Wade Watts.



Q) For decades, science-fiction writers have been predicting some of the most incredible futuristic concepts that have become reality, such as debit cards, video conferencing, ear buds, and even accurate details about men landing on the moon. In Ready Player One, the merging of virtual reality technology and social media that you write about is now a reality with the Oculus Rift virtual reality company being bought by Facebook . Are there any similar futuristic technologies in Armada that you think will become reality in the next few years?

A) Yes, but the future is happening so fast now it’s getting more and more difficult to stay ahead of it. Armada’s plotline involves two concepts—quantum data teleportation and 3-D drone printing—that were still science fiction when I started the book, and then became a proven reality before I finished it. I need to write faster.



Q) In the novel, Zack’s Armada pilot call sign is IronBeagle, an homage to the Snoopy vs. the Red Baron album. Did you have fun creating the other various call signs in the novel: RedJive, MaxJenius, Viper, Rostam, Whoadie, AtomicMom, Kushmaster5000?

A) Pilot call signs are always fun to create—like an avatar’s name in Ready Player One; it’s a nickname a person creates for themselves, so it invariably says something about their self-image and their character—like each of the call signs you listed above.



Q) Talk to us about Xavier’s Raid the Arcade mix playlist in the book. How did you choose the songs, which became an essential part of Zack’s Armada gaming ritual? Do you have any rituals of your own when it comes to playing videogames?

A) Many of those are songs from the mix tapes I used to make to listen to on my Walkman at the local arcade. Some of the songs are from movies that played a role inspiring Armada’s story, like the song “Iron Eagle” by King Kobra, from the film of the same name.



Q) In Armada, Zack and his father, Xavier Lightman, your novel’s two main heroes, are both big science-fiction fans. The book is filled with references to sci-fi films, such as The Last Starfighter, E.T., Aliens, the Star Wars franchise. Dare to share your all-time favorite sci-fi flick?

A) My all-time favorite sci-film would have to be Star Wars, aka Episode IV—A New Hope. The movie and its sequels created the entire mythology of my youth, and altered the course of my life and career.



Q) In Armada, Zack soon finds out that the EDA (Earth Defense Alliance), a top-secret global military coalition, is not just a fictional agency featured in the videogames he’s been playing. If the EDA were real (and we’re not saying they aren’t) and invited you to join their ranks, would you? Would Moon Base Alpha be your first station of choice, or would you prefer something closer to home?

A) Of course I would join up! If the EDA existed, I would have to pitch in and use my gamer skills to help save the world. But I would prefer to stay here in Austin and telecommute, so I could fight off the invasion from the comfort of my couch, without changing out of my pajamas.



Q) There is a romantic plotline woven throughout the novel, albeit one that is a bit nontraditional (boy meets girl as Earth is under attack from alien invaders, girl is a kick-ass gamer who helps save boy’s butt during attack, you get the gist). Did you feel it was essential to add this element, or did the relationship between Zack and Lex come about naturally as you were writing the novel?

A) It came about naturally as I was writing. I love stories with strong female characters, who kick just as much ass (if not more) than their male counterparts, so the stories I write usually tend to have a few of them. I also believe that every good adventure story also includes a little romance. And some rock and roll, too.



Q) If you could meet anyone from pop culture—actor, singer, game creator—dead or alive, who would it be and why?

A) Carl Sagan. Because he changed my life by opening my eyes to the nature of the world and the cosmos, and I’d love to be able to thank him in person.



Q) The first arcade game you ever played was Space Invaders. Is there a game that you’ve been playing recently that’s become a new obsession?

A) Finishing this book has been my only obsession for the past few years. But during my research, I did play a lot of space combat and flight simulation games, both old and new. The problem with playing videogames as “research” for a novel is that you never want to stop playing to go off and actually write it.



Q) Many people look back at the ’50s and ’60s as a watershed moment for science-fiction writing, but do you see the ’70s and ’80s as an even richer epoch for inspiration with the confluence of all the new videogames introduced and some of the best science-fiction TV and movies ever made (to my mind!)?

A) The ’70s and ’80s are a rich era for sci-fi inspiration (at least, for me) because that was the dawn of the computer, videogame, and Internet age—the one we still live in now. It was also a golden age for movies and television shows, which may be why every property from that time is being reimagined or rebooted right now.



Q) Armada is dedicated to your brother, Major Eric T. Cline. What is your relationship like and why did you choose to dedicate the book to him?

A) My brother and I are very close, and have been our whole lives. He’s always been a huge inspiration to me. He joined the Marine Corps as a lowly private, and over the past two decades he has worked his way up through the ranks to become a major while he traveled all over the world helping people and risking his life for his country and his comrades. Seeing all the sacrifices he and his family have had to make during his various deployments was part of the inspiration for Armada’s story and characters.



Q) There is a rumor you now own not one but two DeLoreans. How on Earth did that come about?

A) I bought a second DeLorean to give away as the grand prize in the Ready Player One Easter Egg Hunt. A few years later, the contest winner decided to sell the car to pay off some unexpected medical bills, so I decided to buy it back from him. Then I gave it to my brother, Eric, so now I’m back down to just one time machine, which is plenty.



Q) Is it true that George R. R. Martin once borrowed your DeLorean to help promote the opening of his new bar (complete with a Back to the Future screening)? There has to be one heck of a story here. Please explain!

A) George and I had met at a convention, where he had sat in my car. So when his theater decided to screen BTTF, he thought of me and asked to borrow my DeLorean. I said yes, of course!



Q) For your Ready Player One book tour you drove your time-traveling DeLorean across the country. Did you take it out again for Armada?

A) No, I think one Time Machine Book Tour is probably enough to last a lifetime. I discovered that it’s not really safe to drive a tricked-out DeLorean on the interstate highway system, because the people around you are often swerving/driving recklessly while they attempt to snap a photo of your car to post on Facebook. There are safer ways to travel.



Q) It’s been a few years since you were last out on a book tour. Were you surprised by the fan response at your events this time around? Did it feel very different from your initial experience with Ready Player One?

A) Yes, the huge turnout for each of my Armada signings really floored me. It’s incredibly flattering and humbling to see hundreds of people cram into a bookstore just to hear me speak, and then to see all of those same fans wait patiently in line—sometimes for an hour or more—to get their books signed. Taking the time to do that is one of the biggest compliments you can pay any artist. I’m incredibly grateful to have my work reach such a wide audience, and to have so many people respond to it with such enthusiasm.



Q) Are there any particular moments or fan interactions that stand out to you from the tour?

A) This was the first tour where I had fans show up at my signings sporting Ready Player One–themed tattoos. It really blew me away. When someone pulls up their sleeve and they have three keys or three gates tattooed on their arm, I’m always awed by that level of enthusiasm. And moved that something I created could mean that much to them.



Q) We have to ask: As a serious Star Wars nerd, what were your feelings about The Force Awakens? How about the choice to pass the baton to Rian Johnson for Episode VIII?

A) I enjoyed the hell out of that movie. I’d been waiting to see Han, Chewie, Luke, and Leia together again on the big screen since 1983, and living up to 30 years of geek anticipation is no small feat. I thought J. J. Abrams knocked it out of the park. And Rian Johnson is one of the smartest and most gifted writer-directors of my generation—the generation that grew up with Star Wars. He’s such an exciting choice. Kathleen Kennedy really knows what she’s doing.



Q) What’s your dream Star Wars spinoff movie? Any character or storyline you’re itching to see explored?

A) Yes! How about a whole movie covering the origin story of Saun Dann, the character portrayed by Art Carney in the Star Wars Holiday Special? He was a secret agent of the Rebel Alliance masquerading as a trader on the Wookiee homeworld of Kashyyyk after the Battle of Yavin. You know that dude must’ve seen action during the Clone Wars, too. I’d also pay good money to see a stand-alone Star Wars flick about Willrow Hood."





Armada
Broadway Books, April 12, 2016
Trade Paperback, 384 pages
Hardcover and eBook, July 14, 2016

A Conversation with Screenwriter, Novelist, Time Traveler, and Uber-Geek Ernest Cline
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.

But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.

And then he sees the flying saucer.

Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.  

No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.

It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?

At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.



Excerpt

I didn’t remember unzipping my backpack, or taking out the tire iron, but I must have, because now I had the cold steel rod clenched in my hand, and I was raising it to strike.

All three of my opponents stood frozen for a moment, their eyes wide. The Lennys threw up their hands and started backing away. Knotcher’s eyes flicked over to them, and I saw him registering that his simian pals had bowed out of the fight. He started moving backward too.

I looked at the curb a few feet behind him, had a nasty thought, and followed through on it by lunging at Knotcher with the tire iron. He lurched backward and—just as I’d hoped—caught a heel on the concrete rise and landed flat on his back.

And then I was standing over him, looking down at the tire iron clutched in my hands.

Off to my left, someone screamed. My head snapped around and I saw that an audience had gathered— a handful of students on their way in to first period. Among them one girl, too young and deer-in-the-headlights to be anything but a freshman, slapped a hand over her mouth and flinched backward as I looked her way. As if she was terrified that I—Zack the school psycho—would choose her as my next target.

I glanced back at the Lennys, who were now standing among the students who had gathered to watch the fight. All of the onlookers seemed to be wearing the same expression of horrified anticipation, as if they believed they might be seconds away from witnessing their first homicide.

A wave of cold shame washed over me as the intensity of my rage faded away. I looked down at the tire iron clutched in my hands and let it clatter to the pavement. I heard a chorus of nervous laughter behind me, along with more than one relieved sigh.

I stepped away from Knotcher. He slowly got to his feet. We stared at each other for a moment, and he looked as if he was about to say something when his gaze shot upward, focused on something in the sky behind me.

When I turned around, I saw a strange-looking aircraft approaching from the east, moving at an incredible speed. The closer it got, the more familiar it looked. My brain still refused to accept what my eyes were seeing—until a few seconds later, when the craft braked to a dead stop and hovered directly over us, close enough for me to make out the Earth Defense Alliance crest stenciled on the side of its armored hull.

“No way,” I heard someone whisper. A second later, I realized it was me.

It was an ATS-31 Aerospace Troop Shuttle, one of the ships used by the Earth Defense Alliance in both Armada and Terra Firma. And it was about to land in front of my high school.

I definitely wasn’t hallucinating this time: Dozens of other people were staring up at the shuttle in amazement, too. And I could hear the rumble of the shuttle’s fusion engines and feel the heat from their exhaust buffeting my face. It was really up there.

As the shuttle began to descend, everyone in my vicinity scattered like roaches, heading for the safety of the school.

I just stood there like a statue, unable to look away. The ship was identical to the troop shuttles I’d piloted while playing Armada, right down to the EDA crest and identification bar code stamped on the underside of its hull.

The Earth Defense Alliance can’t be real, Zack, I assured myself. And neither can that shuttle you think you’re looking at right now. You are hallucinating again, only it’s much worse this time. This time, you’re having a full-on psychotic break.


Reprinted from Armada Copyright © 2015 by Dark All Day, Inc. Published by Broadway Books, an imprint of the Crown Publishing Group, a division of Random House LLC.





About the Author

A Conversation with Screenwriter, Novelist, Time Traveler, and Uber-Geek Ernest Cline
Photo © Dan Winters
ERNEST CLINE is a novelist, screenwriter, father, and full-time geek. His two novels, Armada and Ready Player One, were both New York Times and USA Today bestsellers, and Ready Player One is currently being adapted into a film by Warner Brothers and director Steven Spielberg. Ernest lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic videogames. You can find him online at www.ernestcline.com, on Twitter @erniecline, and on Facebook.









Melanie's Week in Review - May 14, 2017A Conversation with Screenwriter, Novelist, Time Traveler, and Uber-Geek Ernest Cline

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