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A blog about books and other things speculative

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Warhammer 40,000: Inquisitor - Martyr Available June 5th


Warhammer 40,000: Inquisitor - Martyr Available June 5th

WARHAMMER 40,000: INQUISITOR - MARTYR
RELEASES JUNE 5

Lesquin, FRANCE - April 19, 2018 - Neocore and Bigben, along with Maximum Games, today announce a delay in the release of Warhammer 40,000: Inquisitor - Martyr, previously planned for May 11th. In order to offer players the most seamless gaming experience possible, the game will be released simultaneously on Xbox One, PlayStation®4 and PC on June 5th.

Neocore Games is a development studio based in Budapest whose expertise in Action-RPGs has previously been demonstrated, both on PC and consoles, in "The Incredible Adventures of Van Helsing". The team has been working on Warhammer 40,000: Inquisitor - Martyr for three years. It's the very first Action-RPG set in the Warhammer 40,000 universe.

In Warhammer 40,000: Inquisitor - Martyr, players control an Inquisitor in the Caligari Sector, a region infested with heretics, mutants, and Chaos Daemons. The game, playable in both solo and online cooperative mode with up to 4 players, lets players progress through a persistent universe via numerous missions with varied objectives. The player embodies one of three classes with complementary abilities, each one offering specific skills and varied customizable options. They'll fight across destructible environments which use a cover system that is unique in this type of game, and must survive battles that are both tactical and brutal.

Warhammer 40,000: Inquisitor - Martyr Available June 5th

About Bigben
Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognized for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. For more information, visit www.bigben.fr.

About Games Workshop
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 460 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division 'Black Library' and our special resin miniatures studio 'Forge World') can be found at www.games-workshop.com.

About NeocoreGames
Neocore Games is an independent video game development company founded in 2005. Our headquarters are located in Central Europe. Our passionate group consists of professionals from diverse backgrounds including game development, graphic arts, programming and acting. Their unique mix of skills and experiences bring a fresh perspective and innovation to the game development industry.

About Maximum Games
Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company's mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye's leadership, the company has been recognized with numerous awards such as "Fastest Growing Tech Company" by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company's website at www.maximumgames.com.


Warhammer 40,000: Inquisitor - Martyr Available June 5th

Warhammer 40,000: Inquisitor - Martyr Available June 5th

Warhammer 40,000: Inquisitor - Martyr Available June 5th

Warhammer 40,000: Inquisitor - Martyr Available June 5th

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Interview with David Annandale


Please welcome David Annandale to The Qwillery! David's most recent novel in Yarrick: The Pyres of Armageddon from Games Workshop / Black Library.



Interview with David Annandale




TQWelcome to The Qwillery. When and why did you start writing?

David:  I made my first attempt at a story when I was six. It was about a monster named Zaradak I saw in a French translation of an Adam Strange comic. I didn't get more than a few sentences in, but there we go -- monsters in space from the very beginning. For as long as I can remember, I have wanted to tell stories.



TQAre you a plotter, a pantser or a hybrid? What is the most challenging thing for you about writing?

David:  I started off as a pantser, and was for my first four novel-length works. Three of those are (thankfully) trunk novels. The fourth became my first published book, the thriller Crown Fire. After it was accepted, over the course of the editing process it lost a third of its length -- some 50,000 words, and they certainly needed to be trimmed. Thereafter, I started outlining, and the difference that made for me was extraordinary. My prior anxiety (that outlining would hem me in creatively) turned out to be utterly unfounded, I was almost never blocked any longer, the books were tighter, and the editing process much, much, much faster and easier. I was, as they say, Converted. The most challenging thing, I think, remains the day-to-day process of getting the words out and onto the screen.



TQYou teach courses on film, games, literature, and creative writing. How does this affect (or not) your own writing?

David:  I think there is a feedback loop between all of these. Teaching creative writing forces me to pay closer attention to what I'm doing, and the more experience I get in the writing and publishing game, the more I can I can bring to the classroom that is (I hope) useful to the students. Meanwhile, the courses on literature, movies and video games engage a different side of creativity, which is energizing. And the academic part of my life certainly influences the writing part. The way I write horror is influenced by my study of it (naturally enough), and my formulation of how horror works springs from the work of Gilles Deleuze and Félix Guattari. Carol Clover had a profound impact on the way I look at horror movies, and that filters back into the creative work as well. I find Julia Kristeva's concept of the abject very helpful in thinking about the dimension of the warp in the 40K universe. More recently, I've been reading a fair bit of Alain Badiou, and his conception of the Event has influenced my thinking on Gethsemane Hall and its follow-ups. And while there is much that I disagree with in Terry Eagleton's On Evil, working through the ideas in the book had an impact on The Death of Antagonis.



TQYour most recently published novel (in the US) is Pyres of Armageddon. Describe Pyres of Armageddon in 140 characters or less.

David:  Commissar Yarrick fights to save the world of Armageddon from the overwhelming ork invasion led by Ghaghkull Thraka.



TQHow difficult or easy is it to write in an established canon, in this case the Warhammer 40,000 world? How many Warhammer novels have you written?

David:  I'm just wrapping up my tenth novel in the Warhammer 40,000 and Horus Heresy lines. I've also written five novellas and about 20 short stories in that setting. In general terms, I find the canon an exciting path to storytelling. It's the difference between playing in an empty sandbox and one full of toys. I see the canon not as a set of restrictions but as the tools I get to work with. Also, the universe is so vast the degree of lore associated with a given character or event varies enormously. In the case of Commissar Yarrick, for example, I've written about him during two stages of his life. Imperial Creed chronicles his first mission, and there is virtually nothing in the canon about his early life, so I had close to a blank slate to play with there. On the other hand, The Pyres of Armageddon and the novella Chains of Golgotha recount events during and after the Second War of Armageddon, and there is a LOT of canon about that period.So there was plenty of research to be done to make sure I didn't miss any important events, and what that provide me with a pretty strong sense of the story before I even sat down to outline it.



TQTell us something about Pyres of Armageddon that is not found in the book description.

David:  One of the main supporting characters is Canoness Setheno of the Sisters of Battle. She has previously appeared in The Death of Antagonis and Imperial Creed, and the reception she's received from readers has made me very, very happy.



TQWhat sort of research did you do for Pyres of Armageddon?

David:  The research here was probably the most involved of any of my Black Library projects. There are so many descriptions of one aspect or the other of the Second War of Armageddon, some of them in back issues of White Dwarf or in the rules of older games like Battle for Armageddon. My editor, Nick Kyme, and Graeme Lyon of Black Library sent me all of this material, and I went through it, putting everything into a single timeline for myself and going back and forth with Nick and Graeme to make sure I had the details right.



TQWho was the easiest character to write and why? The hardest and why?

David:  Yarrick is a character I feel I've come to know very well over the years, so it's always a pleasure to get back into writing his voice. And that voice is, for whatever reason, one I've heard clearly in my head since the first short story I wrote about him ("Evil Eye"). One of the joys about writing Yarrick's adventures is I also get to write about Ghazghkull Thraka. I find the Batman-Joker/Ahab-Moby-Dick obsessive relationship between the two enemies absolutely fascinating. Ghazghkull has to be handled carefully, though, and what I tried to do in The Pyres of Armageddon is make his presence and his character felt even though he's only ever briefly glimpsed in the background. That may have been the trickiest bit.



TQWhich question about Pyres of Armageddon do you wish someone would ask? Ask it and answer it!

David:  Does the book have a recommended soundtrack?

Why yes! Yes it does! I often find certain songs or albums become associated with a given book. So Keep of Kalessin's "The Awakening" became, for me, the sound of Mephiston: Lord of Death (indeed, it was while listening to that song that I came up with the core idea of that book). I listen to a lot of Sabaton while writing Black Library books, and their "Ruina Imperii" embodies what I hoped to conjure for the reader in The Damnation of Pythos. But I heard my first Sabaton song on the day I wrote about Yarrick for the first time, so I closely associate the two. "Ghost Division" and "The Art of War" are what I hear in my head when I think about Yarrick, so they're in the DNA of The Pyres of Armageddon. As well, I was listening to Judas Priest's Redeemer of Souls a lot when I began work on the book, and the songs "Sword of Damocles" and "Battle Cry" from that album would be a bit part of my imaginary soundtrack for the novel.



TQGive us one or two of your favorite non-spoilery lines from Pyres of Armageddon.

David:

"From the distant west came a still-greater thunder. Then night rose to the clouds, and reached out for us."



TQWhat's next?

David:  I'm hard at work on a number of other Black Library books, all of which I must keep under the cone of silence for now (but I'm playing a lot of Juno Reactor as I write). I'm also busy writing the sequel to my horror novel Gethsemane Hall. And I'm involved in a very fun cryptid project conceived by Josh Reynolds, which is going to be a blast to write.



TQThank you for joining us at The Qwillery.

David:  Thanks for having me!





Yarrick: Pyres of Armageddon
Warhammer 40,000
Games Workshop, August 25, 2015
Hardcover and eBook, 384 pages

Interview with David Annandale
The thrilling exploits of one of Black Library's most iconic characters

Commissar Sebastian Yarrick returns to action to defend the world of Armageddon. When the largest ork horde seen for centuries hits the hive world, the Imperial forces are faced with an overwhelming attack. As battle rages across the planet, Yarrick and his allies lead the defence, striking at the orks in a series of daring assaults. Even if it means incurring the wrath of Armageddon’s corrupt Overlord, Commissar Yarrick will not let Armageddon fall.





Upcoming

Grey Knights: Sons of Titan
Warhammer 40,000
Games Workshop, October 13, 2015
Hardcover and eBook, 240 pages

Interview with David Annandale
A squad of Grey Knights commanded by Justicar Styre battle the infernal followers of the Plague God across the Imperium

The Grey Knights are a myth, a secret Chapter of Space Marines that responds to the greatest of threats: daemonic incursions into the Emperor’s realm. They are spoken of in legends, silver-armoured heroes whose weapons blaze with holy fire and whose merest touch can destroy the servants of the Ruinous Powers. And the legends are true. In this collection of stories, a squad of Grey Knights commanded by Justicar Styre battle the infernal followers of the Plague God across the Imperium.



Overfiend
Warhammer 40,000: Space Marine Battles
Games Workshop, October 13, 2015
Trade Paperback and eBook, 416 pages

Interview with David Annandale
The latest title in the premium Warhammer 40,000 series

For many long years, the ork warlord known as the Overfiend of Octarius has bedevilled the Imperium, ruling his alien empire in the heart of the Emperor’s realm. Now, at last, three Chapters of Space Marines come together to destroy the greenskin menace and restore Imperial rule. The Salamanders, White Scars and Raven Guard, together with their allies from the Astra Militarum and bolstered by the aid of the mercurial alien eldar, fall upon the worlds of Octarius system with chainsword and bolter, bringing death to the orks.





About Gethsemane Hall

Gethsemane Hall
Dundurn, September 4, 2012
Trade Paperback and eBook, 304 pages

Interview with David Annandale
Sometimes the truth will make you bleed.

The skeptics think they know what’s going on at Gethsemane Hall. So do the religious. So do the spiritualists. They’re all wrong. Richard Gray, grieving over the loss of his wife and daughter, learns that his ancestral home holds the secret of what lies beyond the grave. And all of a sudden, everybody wants a piece of Gethsemane Hall.

Louise Meacham wants in because a fellow CIA agent committed suicide there, and she has to put the ghost rumours to rest to get her career back. Anna Pertwee wants in because she’s determined to save the ghosts from the unbelievers and the debunkers. Patrick Hudson wants in because he has to save Gray’s soul.

So Gray will let them all in, these people who think they’re coming for the truth. What they don’t know is that the truth is coming for them.





About David

Interview with David Annandale
David Annandale writes Horus Heresy and Warhammer 40,000 fiction for the Black Library, most recently The Damnation of Pythos and Yarrick: The Pyres of Armageddon. He is also the author of the horror novel Gethsemane Hall and the Jen Blaylock thriller series. He teaches English literature and film at the University of Manitoba, and is a co-host of the Skiffy and Fanty Show and Totally Pretentious podcasts. Find him at www.davidannandale.com and on Twitter at @David_Annandale.







Retro Reviews: Valnir's Bane by Nathan Long



Retro Reviews: Valnir's Bane by Nathan Long


Valnir's Bane
Author: Nathan Long
Series:  Warhammer: Black Hearts
Original Publisher and Date:  Games Workshop, December 16, 2004
Still in Print:  No
Formats and Length: Mass Market Paperback, 256 pages
Availability:  You can find it used online
ISBN:  9781844161669

Retro Reviews: Valnir's Bane by Nathan Long
Brief History

Nathan Long started writing at the age of 12 and spent several years writing screenplays for TV and films. He's written 15 novels in the Warhammer shared world so far, and Valnir's Bane was his first book published in 2004. His first original book written out of the shared world is Jane Carver of Waar, a parody/ode to Edgar Rice Burroughs. He's also written a few video games.

The Black Hearts series is a reflection of Long's love of the old classic film heroes, everyday men who went through incredible events, and, just as often as they were heroic, they also showed their fear or weaknesses. He has mentioned that he likens Valnir's Bane to the Dirty Dozen in the world of Warhammer.


Back Cover Description

Fantasy heroes come in all shapes and sizes, but few are less able to fit the classic image than the Blackhearts. In a terrific twist on the classic war story, this disreputable band of convicts is released from the dungeons and given a grim choice: volunteer for a suicide mission or die by the noose. They do the former, of course, but when they learn their quest is to venture deep into the lands of the enemy and retrieve an ancient relic that could turn the tide of the war, they begin to seriously regret their choice. With broad characters and violent action, this riotous novel introduces the Blackhearts in just the first of a planned series of adventures.



Brannigan's Review

I have two confessions to make. First, I actually bought this book by mistake. Back before I had a smartphone to take notes on, I read an article talking about a great fantasy series called The Black Company, and while I was perusing a bookstore I remembered the article, but only that the word black was in the title. I saw this book, saw Blackhearts, and thought, this is it. Once I got home, I found out I had purchased the wrong book, but the back cover description sounded good so I wasn't too upset. Later, I found The Black Company by Glen Cook. My second confession is I have only ever read one Warhammer book before, and, to be honest, I wasn't impressed. I have also never played their role-playing games, so I have no real background in the Warhammer world. For these two reasons, I left this book on my bookshelf unread for several years. Once again, the Retro Review has come to make amends in my life. For my second Retro Review this month, I will finally read Glen Cook's The Black Company, as it inspired this whole serendipitous event.

Reading Valnir's Bane felt like watching one of your favorite childhood or teen movies on a day you had nothing better to do. I know we all had those films. I can't tell you how many times I watched Die Hard on an old VHS tape as a kid. I loved that film. Valnir's Bane is like that almost immediately: you like the characters, their interaction with each other, and their disdain for authority and rules. The 'heroes' (I use that term lightly because no one but the villains of the book would ever consider themselves heroes) are all very real. Well, let me stop myself, most of them feel real. For the most part, all of the characters are fleshed out as they attempt to fulfill their mission. At the beginning, it takes some time to figure out who everyone is. There are nine prisoners and a leader/guard. Out of the 10, only five make it to the end. Reiner Hetzau, a pistolier, is the primary character and closest thing to a true hero. I say closest because for the first half of the book he's only concerned with protecting his own hide and using the others as bodyguards. He's also a gambler, womanizer and disgraced noble.

Now, I wouldn't consider these characters anti-heroes in today's sense of the word. In today's fantasy fiction with the sub-genre of dark and grim fantasy that's out there, you would expect these guys to be much much worse than they are to be labeled anti-heroes. I'm more apt to call the Blackheart group reluctant heroes. I actually prefer a reluctant hero over an anti-hero because I feel good about rooting for someone even if they try to deny the good inside themselves.

The pacing of the book is perfect for its length. It has an episodic feel as one trial after another hurtles the group toward the climax, where fighting against every opportunity to be heroic until they realize if they don't save the world, no one else will. Long has a talent for putting his characters through hell. I kept thinking that sooner or later these guys have to catch a break, but for the most part they never do. Still, you're kind of glad they don't because they come up with some entertaining ways out of those messes.

For being a book in a shared world, I didn't feel like I was missing anything. Long provided enough information to get a feel for the world and the different warring factions. And, for a book this size, Long did a great job spending time with the characters that mattered.

Valnir's Bane is a comfort book, immensely satisfying, with a quick pace. After reading the first book in the trilogy, I look forward to reading the other two books to spend some more quality time with heroes I could relate to. There are a few minor moments of descriptive violence and implied sexual abuse off camera, to borrow a film term, and little if any bad language, for these reasons I have no problem recommending this book to teens or adults. This is definitely a book to borrow from a friend or the library. I personally will be keeping my copy for future reads, but due to the fact you have to hunt for the book, maybe wait to read it before grabbing your own copy.

Warhammer 40,000: Inquisitor - Martyr Available June 5thInterview with David AnnandaleRetro Reviews: Valnir's Bane by Nathan Long

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