was published on November 10, 2020 by Solaris.
: Welcome to The Qwillery. What is the first fiction piece you remember writing?
: The first story I ever remember making myself is one I told myself. As a kid, I had narrated album of The Empire Strikes Back
, but I also had the orchestral soundtrack, so I imitated the narrated record by playing back the soundtrack, to a tape recorder, and telling my own stories to the music.
The first time I ever tried writing actual fiction was probably in Junior High, though. That was a recollection trying to make a stain glass window for art class, getting high on the fumes and chasing out elementary school kids at the same time.
: Are you a plotter, a pantser or a hybrid?
: ¾ pantser, ½ hybrid, so pantsbrid? I usually have a few key events for the story in mind by the time I sit down to write it, but how the characters get to those points is entirely up to them. For the most part, it’s like just sitting back and popping a movie into my mental player, watching the events unfold and then making sure I write it all down.
I’m really bad at outlines, and every time I try, it ends up being a sort of disaster that the story itself ends up not following anyway when it gets written.
: What is the most challenging thing for you about writing?
: Two things, probably. The first is the constant struggle for lyrical language. I really, really love reading books with beautiful language, thoughtful word choices, and literary style. People that can put entire novels together that sound like poems blow me away. I have nothing but jealousy for them, but every time I try to write like that, it’s kind of a single flower blossom in the middle of a lot of explosions, since the stories usually devolve into high octane action scenes.
The other thing is intricate mysteries in plotting. People who put together good whodunits amaze me. The way you have to make sure all the pieces fit together in a plot, so that they all make sense in the end, but feel “fair” to the reader who goes back and sees the clues were there all the time if you’d just been clever enough to put it all together is also amazing. I don’t understand how people do that.
: What has influenced / influences your writing?
: I’ve got a mix of literary and non-literary influences. On the literary side is, of course, William Gibson, Neal Stephenson and a lot of other writers in the cyberpunk genre. If you want to get less literary, but still in the written word zone, comics were also a huge influence, since I grew up reading stuff like Chris Claremont’s X-Men
and Marv Wolfman’s New Teen Titans as a kid, graduating to the crazier, more ambitious stuff like Neil Gaiman’s The Sandman
, or just about anything crazy by Grant Morrison, like The Invisibles
Then there’s a lot of stuff that’s not literary at all. When I wasn’t devouring Robert Heinlein, or Isaac Asimov as a kid, I was plugged into video games. To this day, stuff like Mass Effect
or Horizon: Zero Dawn
makes as much of an impression on me as the newest Gibson novel. Anime is another big influence, as I inhaled giant robot extravaganzas like Gundam, and of course, more cyberpunk, via Akira
or Ghost in the Shell
. Even table-top role-playing games made an impression on me as I’m sure eagle-eyed readers will see a Shadowrun
influence in The Chimera Code
: Describe The Chimera Code using only 5 words.
: Mage, hacker, blow shit up.
: Tell us something about The Chimera Code that is not found in the book description.
: The United States in its current incarnation no longer exists and fractured into smaller, regional nation-states. The Brazilian Real became the dominant form of global currency for trade and economy, computer operating systems have been replaced by true personal digital assistants, only instead of being tablets or disembodied voices, they can be fully interactive agents that you deal with via neurosimulation. Also, gold is now worthless, because alchemy can produce infinite amounts of it.
: What inspired you to write The Chimera Code? What appeals to you about writing Science Fiction?
: I’d always loved the idea behind the tabletop role-playing game Shadowrun of a world where magic and cyberpunk coexisted together. But Shadowrun took magic influences all over the magic map, including elves, dwarves, dragons and other creatures of myth.
I was always just fascinated by the idea that magic itself worked, and wondered how that would interact with combat cyborgs, or slot into a global economy that had no business model for it, but could certainly whip one up quick if there was a buck to be made. I kept not seeing that world, so I decided to write it myself. What do you get when you combine a hacker, a military-spec cyborg and a mid-to-close range combat mage with a certification in elemental thaumaturgy? No one would tell me, so The Chimera Code
is the answer.
But general appeal of science fiction has, to me, always been about worlds I’ve never seen before. That’s what Dune
is. Or Foundation
. Or Neuromancer
, or Bladerunner
or Mass Effect
. When you grow up as a visible minority in mid-western Canada, you get tried of the everyday world where you’re just getting picked on as a nerd, and not even a white one, and you wonder what it would be like in those future worlds where apparently that doesn’t happen. It’s hard not to see the appeal in that.
: What sort of research did you do for The Chimera Code?
: It wasn’t really a matter of research, so much as selective osmosis. I’ve made a habit of squirreling away cool but useless scientific facts and findings on all kinds of things, from materials research to the lifespan of black holes and what happens after they run out of juice. Some of that stuff worms its way into stories, while other things have to be actively researched, like the administrative structure of a university. Once I’d decided on my own version of a magic school, I realized I had to make it run the way an actual university would and I had no clue how management worked in those organizations.
: Please tell us about the cover for The Chimera Code.
: The cover went through a few iterations, but final version that Rebellion settled on was done by one of their own, Gemma Sheldrake, an artist and graphic designer for 2000 AD, on the comic/publishing side of things. The original cover was one that depicted the characters, but the current version is more stand out with the bright yellow, which is very cyberpunk, since even the video game Cyberpunk 2077
uses that color, and the more graphic design approach lets it sit just about anywhere on a book shelf.
: In The Chimera Code who was the easiest character to write and why? The hardest and why?
: The easiest character was probably Zee. I’m not nonbinary, but Zee’s attitude, the distrust of authority, and the impulse to poke holes in systems and see what could be exploited or broken were all things that I found very easy to get into. Zee’s sarcasm and insecurities around others was also kind of giving myself a freebie in terms of writing.
The hardest character to write was probably the villain, Acevedo. I think villains in general always give me trouble, because I just don’t like those people, and don’t want to spend a lot of time with them. I’m kind of jealous of people that enjoy their villainy and like writing villains running around doing horrible things, because I always just want to get away from them.
: Does The Chimera Code touch on any social issues?
: The Chimera Code
doesn’t go all “a very special episode of The Chimera Code
” and make the point of the story dealing with any specific issue, but a lot of them are scattered around is “flavor text” or accents to the ongoing story. The United States as a contiguous nation from the Pacific to the Atlantic no longer exists, and that didn’t occur for any happy reason.
Although probably the biggest thing is Zee as a nonbinary character. I wanted to show that the world had moved on, and some things had more of a place in the 22nd century, but that didn’t mean they were completely accepted or welcomed. Zee was a good conduit to showing some of that.
: Which question about The Chimera Code do you wish someone would ask? Ask it and answer it!
: I want someone to ask me, “But what are video games like in this world?”
I’M SO GLAD YOU ASKED…
While there are a variety of different video game formats, the dominant playstyle in the world of The Chimera Code
is first person games via neurosimulation. In other words, it’s still the first person shooter or role-playing game people are familiar with today, but rather than 4K graphics at 60 frames per second, the experience comes from direct stimulation of nerve impulses.
So there is no longer any complaints about realistic or unrealistic graphics, since everything is generated by your brain and is interpreted as more or less real. It’s a natural evolution of the virtual reality headsets we’re messing around with today, but nowdiv it’s expanded to every genre of gaming imaginable.
That’s not to say that every game is a first person experience, but neurosim games have made the technical requirements of “graphics” irrelevant, and the only arbiter of how good a game looks is art direction.
: Give us one or two of your favorite non-spoilery quotes from The Chimera Code.
“Oh, I will.”
“Not the kind that explodes.”
“That’s the only kind.”
“Give me the sword back.”
: What's next?
: I’m diligently plugging away on my next work in progress, but in the meantime, you can probably expect some announcements soon about other things I’ve written that are going to be coming out very soon. That’s about as much as I can say right now, I think.
: Thank you for joining us at The Qwillery.
: Thank you!